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Difference Between Copy Constructor and Assignment Operator in C++

Let us study the difference between the copy constructor and assignment operator.
Content: Copy Constructor Vs Assignment Operator
Comparison chart.
- Key Differences
Definition of Copy Constructor
A “copy constructor” is a form of an overloaded constructor . A copy constructor is only called or invoked for initialization purpose. A copy constructor initializes the newly created object by another existing object.
When a copy constructor is used to initialize the newly created target object, then both the target object and the source object shares a different memory location. Changes done to the source object do not reflect in the target object. The general form of the copy constructor is
If the programmer does not create a copy constructor in a C++ program, then the compiler implicitly provides a copy constructor. An implicit copy constructor provided by the compiler does the member-wise copy of the source object. But, sometimes the member-wise copy is not sufficient, as the object may contain a pointer variable.
Copying a pointer variable means, we copy the address stored in the pointer variable, but we do not want to copy address stored in the pointer variable, instead, we want to copy what pointer points to. Hence, there is a need of explicit ‘copy constructor’ in the program to solve this kind of problems.
A copy constructor is invoked in three conditions as follow:
- Copy constructor invokes when a new object is initialized with an existing one.
- The object passed to a function as a non-reference parameter.
- The object is returned from the function.
Let us understand copy constructor with an example.
In the code above, I had explicitly declared a constructor “copy( copy &c )”. This copy constructor is being called when object B is initialized using object A. Second time it is called when object C is being initialized using object A.
When object D is initialized using object A the copy constructor is not called because when D is being initialized it is already in the existence, not the newly created one. Hence, here the assignment operator is invoked.
Definition of Assignment Operator
The assignment operator is an assigning operator of C++. The “=” operator is used to invoke the assignment operator. It copies the data in one object identically to another object. The assignment operator copies one object to another member-wise. If you do not overload the assignment operator, it performs the bitwise copy. Therefore, you need to overload the assignment operator.
In above code when object A is assigned to object B the assignment operator is being invoked as both the objects are already in existence. Similarly, same is the case when object C is initialized with object A.
When the bitwise assignment is performed both the object shares the same memory location and changes in one object reflect in another object.
Key Differences Between Copy Constructor and Assignment Operator
- A copy constructor is an overloaded constructor whereas an assignment operator is a bitwise operator.
- Using copy constructor you can initialize a new object with an already existing object. On the other hand, an assignment operator copies one object to the other object, both of which are already in existence.
- A copy constructor is initialized whenever a new object is initialized with an already existing object, when an object is passed to a function as a non-reference parameter, or when an object is returned from a function. On the other hand, an assignment operator is invoked only when an object is being assigned to another object.
- When an object is being initialized using copy constructor, the initializing object and the initialized object shares the different memory location. On the other hand, when an object is being initialized using an assignment operator then the initialized and initializing objects share the same memory location.
- If you do not explicitly define a copy constructor then the compiler provides one. On the other hand, if you do not overload an assignment operator then a bitwise copy operation is performed.
The Copy constructor is best for copying one object to another when the object contains raw pointers.
Related Differences:
- Difference Between & and &&
- Difference Between Recursion and Iteration
- Difference Between new and malloc( )
- Difference Between Inheritance and Polymorphism
- Difference Between Constructor and Destructor
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C++ At Work
Copy Constructors, Assignment Operators, and More
Paul DiLascia
Code download available at: CAtWork0509.exe (276 KB) Browse the Code Online
Q I have a simple C++ problem. I want my copy constructor and assignment operator to do the same thing. Can you tell me the best way to accomplish this?
A At first glance this seems like a simple question with a simple answer: just write a copy constructor that calls operator=.
Or, alternatively, write a common copy method and call it from both your copy constructor and operator=, like so:
This code works fine for many classes, but there's more here than meets the eye. In particular, what happens if your class contains instances of other classes as members? To find out, I wrote the test program in Figure 1 . It has a main class, CMainClass, which contains an instance of another class, CMember. Both classes have a copy constructor and assignment operator, with the copy constructor for CMainClass calling operator= as in the first snippet. The code is sprinkled with printf statements to show which methods are called when. To exercise the constructors, cctest first creates an instance of CMainClass using the default ctor, then creates another instance using the copy constructor:
Figure 1 Copy Constructors and Assignment Operators
If you compile and run cctest, you'll see the following printf messages when cctest constructs obj2:
The member object m_obj got initialized twice! First by the default constructor, and again via assignment. Hey, what's going on?
In C++, assignment and copy construction are different because the copy constructor initializes uninitialized memory, whereas assignment starts with an existing initialized object. If your class contains instances of other classes as data members, the copy constructor must first construct these data members before it calls operator=. The result is that these members get initialized twice, as cctest shows. Got it? It's the same thing that happens with the default constructor when you initialize members using assignment instead of initializers. For example:
As opposed to:
Using assignment, m_obj is initialized twice; with the initializer syntax, only once. So, what's the solution to avoid extra initializations during copy construction? While it goes against your instinct to reuse code, this is one situation where it's best to implement your copy constructor and assignment operator separately, even if they do the same thing. Calling operator= from your copy constructor will certainly work, but it's not the most efficient implementation. My observation about initializers suggests a better way:
Now the main copy ctor calls the member object's copy ctor using an initializer, and m_obj is initialized just once by its copy ctor. In general, copy ctors should invoke the copy ctors of their members. Likewise for assignment. And, I may as well add, the same goes for base classes: your derived copy ctor and assignment operators should invoke the corresponding base class methods. Of course, there are always times when you may want to do something different because you know how your code works—but what I've described are the general rules, which are to be broken only when you have a compelling reason. If you have common tasks to perform after the basic objects have been initialized, you can put them in a common initialization method and call it from your constructors and operator=.
Q Can you tell me how to call a Visual C++® class from C#, and what syntax I need to use for this?
Sunil Peddi
Q I have an application that is written in both C# (the GUI) and in classic C++ (some business logic). Now I need to call from a DLL written in C++ a function (or a method) in a DLL written in Visual C++ .NET. This one calls another DLL written in C#. The Visual C++ .NET DLL acts like a proxy. Is this possible? I was able to use LoadLibrary to call a function present in the Visual C++ .NET DLL, and I can receive a return value, but when I try to pass some parameters to the function in the Visual C++ .NET DLL, I get the following error:
How can I resolve this problem?
Giuseppe Dattilo
A I get a lot of questions about interoperability between the Microsoft® .NET Framework and native C++, so I don't mind revisiting this well-covered topic yet again. There are two directions you can go: calling the Framework from C++ or calling C++ from the Framework. I won't go into COM interop here as that's a separate issue best saved for another day.
Let's start with the easiest one first: calling the Framework from C++. The simplest and easiest way to call the Framework from your C++ program is to use the Managed Extensions. These Microsoft-specific C++ language extensions are designed to make calling the Framework as easy as including a couple of files and then using the classes as if they were written in C++. Here's a very simple C++ program that calls the Framework's Console class:
To use the Managed Extensions, all you need to do is import <mscorlib.dll> and whatever .NET assemblies contain the classes you plan to use. Don't forget to compile with /clr:
Your C++ code can use managed classes more or less as if they were ordinary C++ classes. For example, you can create Framework objects with operator new, and access them using C++ pointer syntax, as shown in the following:
Here, the String s is declared as pointer-to-String because String::Format returns a new String object.
The "Hello, world" and date/time programs seem childishly simple—and they are—but just remember that however complex your program is, however many .NET assemblies and classes you use, the basic idea is the same: use <mscorlib.dll> and whatever other assemblies you need, then create managed objects with new, and use pointer syntax to access them.
So much for calling the Framework from C++. What about going the other way, calling C++ from the Framework? Here the road forks into two options, depending on whether you want to call extern C functions or C++ class member functions. Again, I'll take the simpler case first: calling C functions from .NET. The easiest thing to do here is use P/Invoke. With P/Invoke, you declare the external functions as static methods of a class, using the DllImport attribute to specify that the function lives in an external DLL. In C# it looks like this:
This tells the compiler that MessageBox is a function in user32.dll that takes an IntPtr (HWND), two Strings, and an int. You can then call it from your C# program like so:
Of course, you don't need P/Invoke for MessageBox since the .NET Framework already has a MessageBox class, but there are plenty of API functions that aren't supported directly by the Framework, and then you need P/Invoke. And, of course, you can use P/Invoke to call C functions in your own DLLs. I've used C# in the example, but P/Invoke works with any .NET-based language like Visual Basic® .NET or JScript®.NET. The names are the same, only the syntax is different.
Note that I used IntPtr to declare the HWND. I could have got away with int, but you should always use IntPtr for any kind of handle such as HWND, HANDLE, or HDC. IntPtr will default to 32 or 64 bits depending on the platform, so you never have to worry about the size of the handle.
DllImport has various modifiers you can use to specify details about the imported function. In this example, CharSet=CharSet.Auto tells the Framework to pass Strings as Unicode or Ansi, depending on the target operating system. Another little-known modifier you can use is CallingConvention. Recall that in C, there are different calling conventions, which are the rules that specify how the compiler should pass arguments and return values from one function to another across the stack. The default CallingConvention for DllImport is CallingConvention.Winapi. This is actually a pseudo-convention that uses the default convention for the target platform; for example, StdCall (in which the callee cleans the stack) on Windows® platforms and CDecl (in which the caller cleans the stack) on Windows CE .NET. CDecl is also used with varargs functions like printf.
The calling convention is where Giuseppe ran into trouble. C++ uses yet a third calling convention: thiscall. With this convention, the compiler uses the hardware register ECX to pass the "this" pointer to class member functions that don't have variable arguments. Without knowing the exact details of Giuseppe's program, it sounds from the error message that he's trying to call a C++ member function that expects thiscall from a C# program that's using StdCall—oops!
Aside from calling conventions, another interoperability issue when calling C++ methods from the Framework is linkage: C and C++ use different forms of linkage because C++ requires name-mangling to support function overloading. That's why you have to use extern "C" when you declare C functions in C++ programs: so the compiler won't mangle the name. In Windows, the entire windows.h file (now winuser.h) is enclosed in extern "C" brackets.
While there may be a way to call C++ member functions in a DLL directly using P/Invoke and DllImport with the exact mangled names and CallingConvention=ThisCall, it's not something to attempt if you're in your right mind. The proper way to call C++ classes from managed code—option number two—is to wrap your C++ classes in managed wrappers. Wrapping can be tedious if you have lots of classes, but it's really the only way to go. Say you have a C++ class CWidget and you want to wrap it so .NET clients can use it. The basic formula looks something like this:
The pattern is the same for any class. You write a managed (__gc) class that holds a pointer to the native class, you write a constructor and destructor that allocate and destroy the instance, and you write wrapper methods that call the corresponding native C++ member functions. You don't have to wrap all the member functions, only the ones you want to expose to the managed world.
Figure 2 shows a simple but concrete example in full detail. CPerson is a class that holds the name of a person, with member functions GetName and SetName to change the name. Figure 3 shows the managed wrapper for CPerson. In the example, I converted Get/SetName to a property, so .NET-based programmers can use the property syntax. In C#, using it looks like this:
Figure 3 Managed Person Class
Figure 2 Native CPerson Class
Using properties is purely a matter of style; I could equally well have exposed two methods, GetName and SetName, as in the native class. But properties feel more like .NET. The wrapper class is an assembly like any other, but one that links with the native DLL. This is one of the cool benefits of the Managed Extensions: You can link directly with native C/C++ code. If you download and compile the source for my CPerson example, you'll see that the makefile generates two separate DLLs: person.dll implements a normal native DLL and mperson.dll is the managed assembly that wraps it. There are also two test programs: testcpp.exe, a native C++ program that calls the native person.dll and testcs.exe, which is written in C# and calls the managed wrapper mperson.dll (which in turn calls the native person.dll).
Figure 4** Interop Highway **
I've used a very simple example to highlight the fact that there are fundamentally only a few main highways across the border between the managed and native worlds (see Figure 4 ). If your C++ classes are at all complex, the biggest interop problem you'll encounter is converting parameters between native and managed types, a process called marshaling. The Managed Extensions do an admirable job of making this as painless as possible (for example, automatically converting primitive types and Strings), but there are times where you have to know something about what you're doing.
For example, you can't pass the address of a managed object or subobject to a native function without pinning it first. That's because managed objects live in the managed heap, which the garbage collector is free to rearrange. If the garbage collector moves an object, it can update all the managed references to that object—but it knows nothing of raw native pointers that live outside the managed world. That's what __pin is for; it tells the garbage collector: don't move this object. For strings, the Framework has a special function PtrToStringChars that returns a pinned pointer to the native characters. (Incidentally, for those curious-minded souls, PtrToStringChars is the only function as of this date defined in <vcclr.h>. Figure 5 shows the code.) I used PtrToStringChars in MPerson to set the Name (see Figure 3 ).
Figure 5 PtrToStringChars
Pinning isn't the only interop problem you'll encounter. Other problems arise if you have to deal with arrays, references, structs, and callbacks, or access a subobject within an object. This is where some of the more advanced techniques come in, such as StructLayout, boxing, __value types, and so on. You also need special code to handle exceptions (native or managed) and callbacks/delegates. But don't let these interop details obscure the big picture. First decide which way you're calling (from managed to native or the other way around), and if you're calling from managed to native, whether to use P/Invoke or a wrapper.
In Visual Studio® 2005 (which some of you may already have as beta bits), the Managed Extensions have been renamed and upgraded to something called C++/CLI. Think of the C++/CLI as Managed Extensions Version 2, or What the Managed Extensions Should Have Been. The changes are mostly a matter of syntax, though there are some important semantic changes, too. In general C++/CLI is designed to highlight rather than blur the distinction between managed and native objects. Using pointer syntax for managed objects was a clever and elegant idea, but in the end perhaps a little too clever because it obscures important differences between managed and native objects. C++/CLI introduces the key notion of handles for managed objects, so instead of using C pointer syntax for managed objects, the CLI uses ^ (hat):
As you no doubt noticed, there's also a gcnew operator to clarify when you're allocating objects on the managed heap as opposed to the native one. This has the added benefit that gcnew doesn't collide with C++ new, which can be overloaded or even redefined as a macro. C++/CLI has many other cool features designed to make interoperability as straightforward and intuitive as possible.
Send your questions and comments for Paul to [email protected] .
Paul DiLascia is a freelance software consultant and Web/UI designer-at-large. He is the author of Windows ++: Writing Reusable Windows Code in C ++ (Addison-Wesley, 1992). In his spare time, Paul develops PixieLib, an MFC class library available from his Web site, www.dilascia.com .
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Pre-requisite: Constructor in C++
A copy constructor is a member function that initializes an object using another object of the same class. In simple terms, a constructor which creates an object by initializing it with an object of the same class, which has been created previously is known as a copy constructor .
Copy constructor is used to initialize the members of a newly created object by copying the members of an already existing object.
Copy constructor takes a reference to an object of the same class as an argument.
The process of initializing members of an object through a copy constructor is known as copy initialization.
It is also called member-wise initialization because the copy constructor initializes one object with the existing object, both belonging to the same class on a member by member copy basis.
The copy constructor can be defined explicitly by the programmer. If the programmer does not define the copy constructor, the compiler does it for us.

Syntax of Copy Constructor
Characteristics of Copy Constructor
1. The copy constructor is used to initialize the members of a newly created object by copying the members of an already existing object.
2. Copy constructor takes a reference to an object of the same class as an argument.
3. The process of initializing members of an object through a copy constructor is known as copy initialization.
4 . It is also called member-wise initialization because the copy constructor initializes one object with the existing object, both belonging to the same class on a member-by-member copy basis.
5. The copy constructor can be defined explicitly by the programmer. If the programmer does not define the copy constructor, the compiler does it for us.
Types of Copy Constructors
1. default copy constructor.
An implicitly defined copy constructor will copy the bases and members of an object in the same order that a constructor would initialize the bases and members of the object.
2. User Defined Copy Constructor
A user-defined copy constructor is generally needed when an object owns pointers or non-shareable references, such as to a file, in which case a destructor and an assignment operator should also be written
When is the copy constructor called?
In C++, a Copy Constructor may be called in the following cases:
- When an object of the class is returned by value.
- When an object of the class is passed (to a function) by value as an argument.
- When an object is constructed based on another object of the same class.
- When the compiler generates a temporary object.
It is, however, not guaranteed that a copy constructor will be called in all these cases, because the C++ Standard allows the compiler to optimize the copy away in certain cases, one example is the return value optimization (sometimes referred to as RVO).
Copy Elision
In copy elision , the compiler prevents the making of extra copies which results in saving space and better the program complexity(both time and space); Hence making the code more optimized.
Now it is on the compiler to decide what it wants to print, it could either print the above output or it could print case 1 or case 2 below, and this is what Return Value Optimization is. In simple words, RVO is a technique that gives the compiler some additional power to terminate the temporary object created which results in changing the observable behavior/characteristics of the final program.
When is a user-defined copy constructor needed?
If we don’t define our own copy constructor, the C++ compiler creates a default copy constructor for each class which does a member-wise copy between objects. The compiler-created copy constructor works fine in general. We need to define our own copy constructor only if an object has pointers or any runtime allocation of the resource like a file handle , a network connection, etc.
The default constructor does only shallow copy.

Deep copy is possible only with a user-defined copy constructor. In a user-defined copy constructor, we make sure that pointers (or references) of copied objects point to new memory locations.

Copy constructor vs Assignment Operator
The main difference between Copy Constructor and Assignment Operator is that the Copy constructor makes a new memory storage every time it is called while the assignment operator does not make new memory storage.
Which of the following two statements calls the copy constructor and which one calls the assignment operator?
A copy constructor is called when a new object is created from an existing object, as a copy of the existing object. The assignment operator is called when an already initialized object is assigned a new value from another existing object. In the above example (1) calls the copy constructor and (2) calls the assignment operator. See this for more details.
Example – Class Where a Copy Constructor is Required
Following is a complete C++ program to demonstrate the use of the Copy constructor. In the following String class, we must write a copy constructor.
What would be the problem if we remove the copy constructor from the above code?
If we remove the copy constructor from the above program, we don’t get the expected output. The changes made to str2 reflect in str1 as well which is never expected.
Can we make the copy constructor private?
Yes, a copy constructor can be made private. When we make a copy constructor private in a class, objects of that class become non-copyable. This is particularly useful when our class has pointers or dynamically allocated resources. In such situations, we can either write our own copy constructor like the above String example or make a private copy constructor so that users get compiler errors rather than surprises at runtime.
Why argument to a copy constructor must be passed as a reference?
A copy constructor is called when an object is passed by value. Copy constructor itself is a function. So if we pass an argument by value in a copy constructor, a call to the copy constructor would be made to call the copy constructor which becomes a non-terminating chain of calls. Therefore compiler doesn’t allow parameters to be passed by value.
Why argument to a copy constructor should be const?
One reason for passing const reference is, that we should use const in C++ wherever possible so that objects are not accidentally modified. This is one good reason for passing reference as const , but there is more to it than ‘ Why argument to a copy constructor should be const?’
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C++ is an object-oriented programming language that has its own special features and constructs. One of the important features of C++ is the ability to manipulate objects, which includes creating objects, copying objects, and assigning objects. When it comes to copying objects, there are two ways to do it: using the copy constructor or the assignment operator. This article will cover the distinctions between the C++ "copy class" and "assignment operator."
Copy Constructor:
An existing object of the same class's values are copied into a new object by a "constructor" known as a "copy constructor," which generates new objects in this way.
The syntax for a copy constructor is as follows:
The copy constructor takes an object of the same class as an argument and creates a new object with the same values. The "const" keyword indicates that the argument should not be modified.
Explanation:
- This is a C++ program that demonstrates the use of a copy constructor in a class.
- The program defines a class called "Rectangle", which has two private member variables: "width" and "height", and two public methods: a constructor and a function that calculates the area of the rectangle.
- The constructor takes two integer arguments (width and height) and initializes the corresponding member variables.
- The constructor also has default arguments so that if no arguments are provided, the rectangle will be initialized with a width and height of 0.
- The class also defines a copy constructor, which takes a constant reference to another Rectangle object as its argument.
- This copy constructor is called when a new Rectangle object is created by copying an existing Rectangle object, such as in the line "Rectangle rect2 = rect1;".
- The copy constructor simply sets the width and height of the new Rectangle object to the same values as the original object.
- In the main function, a Rectangle object named "rect1" is created with a width of 5 and a height of 10. Then, a new Rectangle object named "rect2" is created by copying "rect1" using the copy constructor.
- The areas of both rectangles are then printed using the "getArea()" function of the Rectangle class.
When the program is executed, the output will be:
Copy constructor called.
Rectangle 1 area: 50
Rectangle 2 area: 50
The output shows that the copy constructor is called when the "rect2" object is created and that both rectangles have the same area of 50.
Program Output:

Assignment Operator:
An operator that is used to assign one item to another is the assignment operator.
The syntax for the assignment operator is as follows:
The assignment operator takes an object of the same class as an argument and assigns the values of that object to the object on the left-hand side of the assignment. The "&" symbol indicates that the operator returns a reference to the object. The "this" pointer is used to refer to the object on the left-hand side of the assignment.
- This is a C++ program that demonstrates the use of the assignment operator in a class.
- The program defines a class called "Rectangle", which has two private member variables: "width" and "height", and three public methods: a constructor, a copy constructor, and an assignment operator.
- The constructor also has default arguments, so that if no arguments are provided, the rectangle will be initialized with a width and height of 0.
- The class also defines a copy constructor, which takes a constant reference to another Rectangle object as its argument. This copy constructor is called when a new Rectangle object is created by copying an existing Rectangle object.
- The assignment operator is also defined in the class, and it takes a constant reference to another Rectangle object as its argument.
- The values of one Rectangle object are copied to another using the assignment operator. The operator first checks if the two objects are not the same, to avoid self-assignment. If they are not the same, it sets the width and height of the new object to the same values as the original object.
- In the main function, two Rectangle objects named "rect1" and "rect2" are created with different widths and heights. Following that, the values of "rect1" are copied to "rect2" using the assignment operator.
Assignment operator called.
The output shows that the assignment operator is called when the "rect2" object is assigned the values of "rect1". The areas of both rectangles are then printed, and they have the same value of 50.

Difference between Copy Constructor and Assignment Operator:
There are several significant differences between the copy constructor and the assignment operator, even though both are used to copy objects.
Purpose: The copy constructor is used to create a new object and initialize it with the values of an existing object. On the other hand, the assignment operator is used to assign one object to another, which means that it updates the values of an existing object with the values of another object.
Syntax : There are differences between the syntax of the assignment operator and the copy constructor. As opposed to the assignment operator, which modifies the object on the left-hand side of the assignment, the copy constructor produces a new object from an object of the same class that is passed as an argument.
Object creation: To create a new object, use the copy constructor. To assign one object to another, use the assignment operator.
Overloading: The assignment operator can be overloaded, which means that it can be redefined to perform a different action. On the other hand, the copy constructor cannot be overloaded.
Default behaviour: If a class does not have a copy constructor, the compiler will automatically generate a default copy constructor that performs a shallow copy. If a class does not have an assignment operator, the compiler automatically generates a default assignment operator that performs a shallow copy. It is important to note that the default behaviour may not be sufficient in some cases, and it is recommended to define a custom copy constructor or assignment operator.
Deep copy: It is possible to perform a shallow copy or a deep copy using the copy constructor and the assignment operator. When an object is copied, a shallow copy is made that just duplicates the values of the data members, not the actual objects they refer to. A deep copy is a copy of an object that includes a copy of the objects that the data members' values refer to as well as their own values.
Here is a tabular comparison between the copy constructor and the assignment operator in C++:
Conclusion:
In conclusion, the copy constructor and the assignment operator are important features in C++ that allow us to manipulate objects.
The copy constructor is used to create a new object and initialize it using the values of another object. The assignment operator, on the other hand, is utilized to assign one object to another.
It is important to understand the difference between the two and choose the appropriate method to copy objects, depending on the requirement.
10.5.4. The Copy Constructor
Fully understanding the copy constructor may require reviewing previously introduced concepts:
- Basic Copy Constructor
- Pointer Operators (address-of and dereference)
- Overloading vs. overriding functions
- Function Pass By Value (Pass By Copy)
- Function Return-By-Value
- The working definitions of simple and complex classes
- passing an object to a function by value
- returning an object from a function by value
The operations are necessary and frequently occur in C++ programs, so the compiler automatically provides two object-copying functions: an assignment operator and a copy constructor . (We'll see how to implement the assignment operator as a function in the next chapter.) The compiler-created functions are sufficient in many but not all cases. Programmers must override both functions when the compiler-created versions are insufficient. The following guidelines, based on our earlier definitions of "simple" and "complex" classes , clarify when the overrides are necessary:
Operations That Copy Objects
To understand which functions we need to override, we must first understand which C++ statements copy an object and which functions perform the operation. Spotting an object copy is generally easy, but identifying the copying function is not, as the following figure demonstrates.

The Compiler-Created Copy Constructor
The compiler-created copy constructor is necessarily simple and general. Our first task is to understand what the copy constructor does and then explore how the compiler might implement it.
- The person class's member variables: UML class diagram and C++ code. Class developers don't include the copy constructor in the UML class diagram nor any C++ code - the compiler creates it automatically and transparently (i.e., invisibly).
- A symbolic representation of an object copy - the function copies the values saved in one object to a new object.
- A copy constructor effectively copies each member variable with an assignment operation. While this technique is easy to understand, it's inefficient and difficult for compiler-writers to implement.
- dest is the address receiving the data
- src is the address of the original data
- n is the number of bytes to copy
- void* denotes the address of typeless data (i.e., data of an unspecified type) and is the most generic kind of data in a C++ program (similar in many ways to an Object reference in a Java program). size_t is a type alias .
Overriding The Copy Constructor
The previous discussion of object ownership in aggregation relationships alluded to situations where two or more objects in a program share another object. While programmers can establish the sharing while copying a "complex" object, we generally intend the copy operation to produce two distinct and independent objects. Independence implies that once the copy operations are complete, we can change either object without affecting the other. The compiler-created copy constructor produces independent objects when the original object is "simple," but producing independent "complex" objects requires programmers to override the compiler-created copy constructor.
- This version changes the name member variable to a pointer, changing the person class from "simple" to "complex."
- The compiler-created copy constructor accurately copies the original object's member variables, including its pointers. But the value saved in a pointer is an address. Consequently, the original and the copied objects save the same address in their respective pointer members - they point to the same part object - and are not independent. Changing the name in either object also changes the name in the other.
Steps for overriding the copy constructor
- The function's name, like all constructors, is the name of the class.
- The function has exactly one parameter, which is an instance of the class, passed by reference.
- Copy each non-pointer member variable by simple assignment or by using memcpy .
- Copy each pointer member by allocating new memory with the new operator and copying the saved data from the original to the new object.
- This version copies the original object member-by-member, a common approach for overriding a copy constructor. It's common to dereference any pointers before duplicating the pointer members, but this depends on the other constructors in the class.
- When there are many non-pointer members, it is more efficient to do a byte-wise copy with memcpy first and then copy each pointer member individually. Note that the order of operations is important: memcpy must be done first, followed by the individual pointer copies. (Can you figure out why?)
- When the copy operation is complete, the pointer members are also correctly copied, resulting in distinct and independent objects that do not share data.
If the original object has an embedded or composed part, the program must initialize it. Initialization is automatic if the object's class has a default constructor. Otherwise, the overridden copy function must explicitly call a general constructor. The Actor 3 example in the next section demonstrates this process.
Downloadable Code Examples
Complete versions of both programs described above are available for download and study (formatted with tabs set at eight spaces):

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How to implement the deep copy constructor for assignment operator using pointer..

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Copy Constructor in C++: Syntax, Types and Examples

Are you curious to know about copy constructors in C++ programming language? They are a great way to optimize and streamline the duplication of objects. But do you know how they work, what their types are, or why they are so important? In this blog post, we’ll cover all aspects of these powerful features. So, let’s begin understanding what copy constructors do and how to successfully implement them into your codebase.
Table of Contents
What is Copy Constructor in C++?
Creating exact copies of objects from the same class can be a time-consuming process. However, with a copy constructor, you can do this easily. By duplicating all data variables and respective values, you can quickly generate an identical version of whatever object needs replicating.
Additionally, copy constructors are also useful when clone objects need to be stored in different locations. Instead of creating an entirely new object from scratch with the same data variables and respective values, you can utilize a copy constructor to quickly replicate all necessary parameters without much effort. This technique is great for conserving time and computing power that would otherwise have been wasted on redundant tasks.
Copy Constructor Syntax in C++
The syntax of copy structure in C++ is “ClassName(const ClassName &objectToCopy)”, where “const” indicates no modification to the original object when copying will be made. For example, you have two strings, ‘stringA’ and ‘stringB’. If you wanted ‘stringB’ to take on all properties associated with ‘string A’, without modifying ‘stringA’, then using a copy constructor would do just that.
In this case, “obj2” is created as the new object, which will take on the same values as what was previously seen in “obj1”. To learn more about copy constructor and its syntax, consider opting for an in-depth C++ course .
Example of Copy Constructor in C++
The copy constructor of the Rectangle class is used to create a duplicate object of an existing one by copying its contents. The code for this operation is as follows:
The constructor of this object takes a parameter that is a reference to another Rectangle class instance. This means the values stored in obj’s variables are then assigned to the new object, invoking the copy constructor and effectively copying all data from one object into another. In main(), two rectangle objects, rect1 and rect2 have been created and an example has been given where the contents of rect1 were copied over onto rect2 using this method.
In this instance, the rect2 object invokes its copy constructor by passing a reference to the rect1 object as an argument – namely &obj = &rect1. This is done for constructors to fulfill their purpose of initializing objects and executing default code when they are created.
Also Read: Array in C
Characteristics of Copy Constructor
The following are the key characteristics of a Copy Constructor:
- It is used to initialize a new object’s members by duplicating the members of an existing object. It accepts a reference to an object of the same class as a parameter.
- Copy initialization involves using the copy constructor, which carries out member-wise initialization; copying each individual member respectively between objects of identical classes.
- If not specified explicitly, this process will be handled automatically by compiler-generated code for creating such constructors within programs. These programs can be written in C++ language or similar languages that support Object Oriented Programming (OOP).
- The copy constructor is useful for creating copies of existing objects without having to redefine the object’s entire data structure and attributes again.
- It also allows a programmer to provide custom modifications while copying an object, such as altering members according to certain criteria or making other changes. These changes can be more difficult in regular ‘assignment’ type operations between two identical classes of objects
Types of Copy Constructors in C++
A copy constructor program in C++ program is categorized into the following two types.
1. Default Copy Constructor
A default copy constructor is an implicitly defined one that copies the bases and members of an object like how they would be initialized by a constructor. The order in which these elements are copied during this process follows the same logic of initialization used when creating new objects with constructors.
2. User-Defined Copy Constructor
A user-defined copy constructor is necessary when an object holds pointers or references that cannot be shared, such as a file. In these cases, it’s recommended to also create a destructor and assignment operator in addition to the copy constructor.
A user-defined copy constructor may be necessary when an object contains pointers or any kind of runtime resource allocation, such as file handles or network connections. With a custom copy constructor, it is possible to achieve deep copies instead of the shallow ones created by default constructors. The user can ensure that the pointers in copied objects are directed toward new memory locations with this method.
When is the Copy Constructor in C++ Used?
A copy constructor is called when an object of the same class is:
- Returned by value
- Passed as a parameter to a function
- Created based on another object of the same class
- When a temporary object has been generated by the compiler
Though a copy constructor may be called in some instances, there is no guarantee that it will always be used. The C++ standard allows for the compiler to eliminate redundant copies under specific conditions such as return value optimization (commonly referred to as RVO).
Difference Between Copy Constructor and Assignment Operator
Differences between initialization and assignment in c++.
In the following code segment:
The variable “b” is initialized to “a” since it is created as an exact copy of another variable. This implies that when we create “b”, its value will go from containing unwanted data directly to holding the same value immediately without any intermediate step.
On the other hand, in this revised code example:
The statement “MYClass a, b;” initializes two variables – ‘a’ and ‘b’. The second line of code “b = a” assigns the value contained in variable ‘a’ to another (variable) object ‘b’. This demonstrates the difference between assignment and initialization. Assigning new values or instructions to an existing variable is known as an assignment. On the other hand, when objects receive values at their time of creation, it is referred to as initialization.
Copy constructors in C++ are an essential tool for effective software programming. Not only do they allow for objects to be efficiently duplicated within code, but they also provide better resource and memory management when dealing with pointers or other runtime resources. Programmers must understand the differences between initialization and assignment and master using these copy constructors to create great applications.
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Difference Between Copy Constructor and Assignment Operator in C++
In C++, constructors and assignment operators play critical roles in object initialization and memory management. It is crucial to understand the difference between the copy constructor and assignment operator for efficient programming.
The C++ language provides special member functions for creating and manipulating objects. Copy constructor and assignment operator are two such functions used for object copying and assignment.
The copy constructor is used to create a new object as a copy of an existing object, while the assignment operator is used to assign the value of one object to another object of the same class.
Table of Contents
Key Takeaways
- The copy constructor and assignment operator are essential for object copying and assignment in C++.
- Understanding the difference between the two functions is crucial for efficient programming.
- C++ provides specific rules and conventions for syntax and usage of these functions.
What is a Copy Constructor in C++?
In C++, object initialization is a critical aspect of memory management. A copy constructor is a special member function that is used to create a new object as a copy of an existing object. When a new object is being initialized with an existing object, the copy constructor is invoked.
The copy constructor is used to create a deep copy of an object. A deep copy means that a new copy of an object is created along with any dynamically allocated memory that the original object may have. This is different from a shallow copy, which only creates a new object that refers to the same memory as the original object.
Creating a copy constructor for a class is straightforward. The syntax for a copy constructor is as follows:
ClassName ( const ClassName & obj);
The copy constructor takes a reference to a constant object of the same class as an argument. The reference must be constant to avoid accidental modification of the original object.
Here’s an example of a copy constructor:
In this example, we have a class called Car with a private string member called make , another private string member called model , and a private integer member called year . We have defined a copy constructor for this class that takes a reference to a constant Car object as an argument.
Inside the copy constructor, we use the this keyword to refer to the current object and the dot operator to access its member variables. We then assign the values of the corresponding member variables of the passed object to the current object.
This is a simple example, but it demonstrates the basic syntax and usage of a copy constructor in C++. In the next section, we’ll explore the assignment operator and how it differs from the copy constructor.
What is an Assignment Operator in C++?
In C++, the assignment operator is a special member function that assigns the value of one object to another object of the same class. This operator is denoted by the equal sign (=) and is invoked when this symbol is used to assign one object to another.
The assignment operator is used primarily for object assignment, which involves modifying the state of an existing object rather than creating a new one. This process can involve complex memory management capabilities, as the assignment operator must manage the allocation and deallocation of memory within the object.
Proper usage of the assignment operator is crucial for effective object manipulation, as it enables the copying of objects and their states. When used correctly, the assignment operator can facilitate memory management and efficient coding practices.
Having a solid understanding of the assignment operator in C++ is critical for proper object manipulation and memory management. Our next section will explore the key differences between the copy constructor and assignment operator, which are both essential for efficient programming.
Key Differences Between Copy Constructor and Assignment Operator
While the copy constructor and assignment operator in C++ are both used for object copying, there are key differences between them. Understanding these differences is crucial for proper usage.
The first major difference is in the invocation of each function. The copy constructor is invoked when a new object is being initialized with an existing object, while the assignment operator is invoked when an object is already initialized and being assigned a new value.
Another significant distinction is in the return type of the functions. The copy constructor returns a new object of the same type as the original object being copied, while the assignment operator returns a reference to the object being assigned.
A third difference lies in the nature of the copying process itself. The copy constructor creates a new object as an exact duplicate of the original object, while the assignment operator modifies an existing object with the values of another object.
Finally, when it comes to memory management, the copy constructor and assignment operator also function differently. The copy constructor performs a deep copy, creating a new object with its own copy of dynamically allocated memory, while the assignment operator performs a shallow copy, where both objects share the same memory.
In summary, understanding the differences between the copy constructor and assignment operator is essential for proper object manipulation in C++. By keeping these distinctions in mind, we can efficiently and safely use these functions in our code.
Object Copying: Deep Copy vs Shallow Copy
When an object is copied in C++, there are two methods for handling the copying process: deep copy and shallow copy. These approaches have distinct implications for object initialization and memory management.
Deep Copy : When an object is deep copied, a new memory location is allocated for the copied object, and all of the data members and sub-objects are also copied. This means that changes made to the original object will not affect the copied object, and vice versa. In other words, the two objects are independent.
Shallow Copy : When an object is shallow copied, a new memory location is allocated for the copied object, but the data members and sub-objects are not copied. Instead, the copied object simply points to the same memory location as the original object. As a result, changes made to the original object will also affect the copied object, and vice versa. In other words, the two objects share the same data.
The copy constructor and assignment operator have different implications for deep copy and shallow copy:
Understanding the difference between deep copy and shallow copy is crucial for proper object initialization and memory management. The decision to use deep copy or shallow copy will depend on the specific needs of the program and the objects involved.
Syntax and Usage: Copy Constructor
In C++, the copy constructor is a special member function that creates a new object as a copy of an existing object. It is invoked when an object is being initialized with an existing object.
The syntax for the copy constructor is as follows:
ClassName ( const ClassName& obj )
Here, ClassName is the name of the class, const ClassName& obj is a reference to the object being copied, and the constructor body initializes the new object based on the existing object.
Let’s look at an example to see how the copy constructor works in practice:
When using the copy constructor, it’s important to note that a shallow copy of the object is created if no special instructions are given. In other words, if the object contains pointers or other reference types, the copy will point to the same memory locations as the original object. To create a deep copy that copies all the data as well as any dynamic memory, it’s necessary to write a custom copy constructor or overload the assignment operator.
Syntax and Usage: Assignment Operator
Now that we have discussed the copy constructor, let’s move on to the assignment operator. The syntax for the assignment operator is as follows:
class_name& operator=(const class_name& other_object)
The assignment operator is a member function of a class, just like the copy constructor. It is used to assign one object to another object of the same class. Let’s take a look at an example:
In the example above, we define the assignment operator function for the MyClass class. The function takes a constant reference to another object of the same class as a parameter. We first check if the object being assigned is not the same as the current object, to avoid self-assignment issues. We then copy the data from the other object to the current object, and finally, we return a reference to the current object.
Using the assignment operator is easy and intuitive. Suppose we have two objects of the MyClass class, obj1 and obj2. We can use the assignment operator to assign the value of obj2 to obj1 as follows:
obj1 = obj2;
This will copy the data from obj2 to obj1.
When to Use Copy Constructor
Knowing when to use the copy constructor in C++ is essential for efficient object copying. The copy constructor is typically used when we need to create a new object that is a copy of an existing object. This can occur in several scenarios, such as:
- Passing an object by value to a function
- Returning an object from a function
- Initializing an object with another object of the same class
It’s important to note that when using the copy constructor, a new object is created with its own memory and resources, which is known as a deep copy. This ensures that any changes made to the copied object do not affect the original object, avoiding any memory-related issues.
In summary, when we need to create a new object as a copy of an existing object, we should use the copy constructor in C++. This provides us with a deep copy of the object, which is vital for proper memory management and avoiding issues related to object copying.
When to Use Assignment Operator
Now that we have covered the basics of the assignment operator in C++, let’s discuss when it should be used. The assignment operator is primarily used when we want to assign the value of one object to another object of the same class. This is known as object assignment.
For example, let’s say we have two objects, object1 and object2, of the same class. We can use the assignment operator to transfer the value of object1 to object2, like this:
object2 = object1;
This will make the value of object2 identical to that of object1, effectively copying object1’s data into object2. Keep in mind that the objects must be of the same class for this to work properly.
The assignment operator is a useful tool for manipulating objects in C++. However, it should be used with caution. Improper use of the assignment operator can lead to memory leaks and other issues, so it’s important to understand its syntax and proper usage.
Example: Copy Constructor in C++
Now that we understand the basics of copy constructors and their differences with assignment operators, let’s take a closer look at an example that showcases how a copy constructor works in C++.
“A copy constructor is used to initialize an object from another object of the same type. It is called when an object is constructed based on another object of the same class.”
Consider the following code:
In the code above, we have defined a Person class with a default constructor, a custom constructor, and a copy constructor. We then create three instances of the Person class – john , mary , and emily , using different constructors.
The line Person emily = mary; initializes the emily object as a copy of the mary object, using the copy constructor. This means that emily now has the same values for name and age as mary .
The output of the code will be:
We can see that emily has been correctly initialized as a copy of mary , using the copy constructor.
Overall, the copy constructor is an essential part of C++ object initialization and is particularly useful when we need to make a copy of an existing object, such as when passing objects as function arguments or returning objects from functions.
In the next section, we will explore an example that showcases the usage and differences of the assignment operator in C++.
Example: Assignment Operator in C++
Now that we’ve seen an example of the copy constructor in action, let’s take a closer look at the assignment operator. As we mentioned earlier, the assignment operator is used to assign the value of one object to another object of the same class. The syntax for the assignment operator is similar to that of the copy constructor, but with a few key differences.
To illustrate the usage of the assignment operator, let’s consider a simple example class called Person:
// Person.h class Person { public: Person(); Person(const std::string& name, int age); ~Person(); std::string getName() const; int getAge() const; void setName(const std::string& name); void setAge(int age); void print(); Person operator=(const Person& other); private: std::string m_name; int m_age; };
In this class, we have a constructor, destructor, getter and setter functions for the name and age attributes, and a print function to display the name and age of a person. We also have defined an assignment operator, which takes an object of the same class as input and assigns its values to the current object:
// Person.cpp Person Person::operator=(const Person& other) { m_name = other.m_name; m_age = other.m_age; return *this; }
In this example, we’ve implemented a simple assignment operator that copies the name and age attributes of the passed object to the current object. Note that we’re returning a reference to the current object.
Let’s see how we can use the assignment operator:
// main.cpp #include “Person.h” #include <iostream> int main() { Person p1(“John”, 25); Person p2; p2 = p1; p1.print(); p2.print(); return 0; }
In this example, we create two Person objects, p1 and p2. We then assign the value of p1 to p2 using the assignment operator. Finally, we print the values of both objects to confirm that the assignment was successful.
This example demonstrates how to use the assignment operator to assign the values of one object to another object of the same class. Note that the syntax and usage of the assignment operator are different from those of the copy constructor.
By now, we’ve explored the differences between the copy constructor and assignment operator in C++, with specific examples illustrating their usage. Both of these functions are essential for object copying and assignment, and understanding their differences is crucial for effective programming. In the next section, we’ll discuss the distinction between shallow copy and deep copy, and how it related to object copying in C++.
Understanding Copy Constructor and Assignment Operator in C++
As professional copywriting journalists, we understand the importance of constructors and assignment operators in C++. The copy constructor and assignment operator are used to copy and assign objects, respectively. Although they may seem similar, they serve different purposes, and understanding their differences is crucial for efficient programming.
In summary, the copy constructor creates a new object as a copy of an existing object, while the assignment operator assigns the value of one object to another object of the same class. The copy constructor is typically used when an object needs to be initialized as a copy of another object, while the assignment operator is commonly used when an object needs to be assigned the value of another object.
It is essential to understand the syntax and usage of the copy constructor and assignment operator to implement them correctly. When implementing the copy constructor, it is important to consider whether a deep or shallow copy is required. A deep copy creates a new object and copies all the data members of the existing object while a shallow copy copies only the address of the data members, resulting in two objects sharing the same memory.
Similarly, when implementing the assignment operator, it is important to consider memory management. A deep copy is generally required to ensure that the objects that are being assigned do not share the same memory.
In summary, understanding the differences between the copy constructor and assignment operator and their appropriate usage is essential for efficient object manipulation in C++. Always remember to consider memory management when implementing these member functions.
C++ Copy Constructor and Assignment Operator Distinction
It is important to understand the distinction between the copy constructor and assignment operator in C++. While both are used for object copying, they serve different purposes. The copy constructor is used to initialize an object as a copy of an existing object. On the other hand, the assignment operator is used to assign the value of one object to another object of the same class.
One key difference between the two is in their invocation. The copy constructor is automatically invoked when a new object is being initialized with an existing object. The assignment operator, on the other hand, is manually invoked using the “=” operator to assign one object to another.
Another significant difference lies in their implementation. The copy constructor creates a new object and initializes it as an exact copy of an existing object. The assignment operator, on the other hand, does not create a new object but instead assigns the value of an existing object to another object of the same class.
Understanding the distinction between the copy constructor and assignment operator is necessary for proper object manipulation in C++. Knowing when to use each one is essential for effective programming and memory management.
Difference Between Copy Constructor and Assignment Operator in C++ with Examples
In C++, constructors and assignment operators play integral roles in object initialization and memory management. It is essential to understand the difference between the copy constructor and assignment operator for efficient programming.
Although both the copy constructor and assignment operator are used in object copying, they differ in their usage and purpose:
The copy constructor is utilized when a new object is being initialized with an existing object, creating a new object as a copy of an existing object. On the other hand, the assignment operator is utilized when the value of one object is assigned to another object of the same class.
Let’s explore examples that highlight the differences between the copy constructor and assignment operator in C++ in more detail:
Copy Constructor Example
Consider a class named Car with private properties such as model, make, and year. Here’s an example of a copy constructor in C++, which initializes a new Car object as a copy of an existing Car object:
When the copy constructor is invoked in the above example, it creates a new Car object named myNewCar, which is a copy of the existing object myCar. The output shows that both cars have the same make, model, and year, confirming that the copy constructor has worked correctly.
Assignment Operator Example
Let’s now look at an example that demonstrates the usage of the assignment operator in C++. Consider the same Car class with private properties such as model, make, and year:
In the above example, the assignment operator is used to assign the value of myCar to myNewCar, replacing the original value of myNewCar. The output shows that myNewCar has been assigned the same make, model, and year as myCar.
By understanding the differences between the copy constructor and assignment operator, you can ensure efficient and safe programming in C++. Implementing these methods correctly can prevent errors and enable better memory management, leading to more effective object manipulation in your programs.
C++ Memory Management: Deep Copy vs Shallow Copy
When dealing with object copying in C++, proper memory management is crucial. The way an object is copied can have a significant impact on the program’s memory usage and overall efficiency. There are two ways to handle object copying in C++: deep copy and shallow copy.
Deep copy involves copying all the members of an object, including dynamic memory allocations. This means that a completely new object is created, with its own separate memory space. Deep copying is useful for complex objects with dynamically allocated memory, where each object needs to have its own copy of the data.
Shallow copy , on the other hand, only copies the memory address of each object’s members. This means that two objects may share the same memory locations, making changes to one object affect the other. Shallow copying is useful for simple objects, where there is no dynamically allocated memory.
To ensure proper memory management and prevent memory leaks, it is essential to understand the implications of each approach and use them appropriately.
As we have learned, the copy constructor and assignment operator serve distinct purposes in C++ object initialization and assignment.
Understanding their differences is crucial for proper object copying and assignment. The copy constructor is used when an object needs to be initialized as a copy of another object, while the assignment operator is commonly used when an object needs to be assigned the value of another object.
Furthermore, knowing the difference between deep copy and shallow copy is essential for efficient memory management when dealing with object copying. Deep copy creates a new object with its own memory, while shallow copy shares memory with the original object, potentially leading to memory-related issues.
By implementing the copy constructor and assignment operator correctly and understanding their appropriate usage, we can ensure efficient and error-free programming in C++. Remember to always pay attention to memory management and choose the right method of object copying for your specific needs.
Q: What is the difference between a copy constructor and an assignment operator in C++?
A: The copy constructor is used to create a new object as a copy of an existing object, while the assignment operator is used to assign the value of one object to another object of the same class.
Q: What is a copy constructor in C++?
A: A copy constructor is a special member function that is used to create a new object as a copy of an existing object. It is invoked when a new object is being initialized with an existing object.
Q: What is an assignment operator in C++?
A: An assignment operator is a special member function that is used to assign the value of one object to another object of the same class. It is invoked when the “=” operator is used to assign one object to another.
Q: What are the key differences between a copy constructor and an assignment operator?
A: Although both the copy constructor and assignment operator are used for object copying, there are some key differences between them. Understanding these differences is essential for proper usage.
Q: What is the difference between deep copy and shallow copy in object copying?
A: When an object is copied, there are two ways to handle the copying process: deep copy and shallow copy. Understanding the implications of each approach is vital for correct object initialization.
Q: What is the syntax and usage of a copy constructor in C++?
A: The syntax and usage of a copy constructor in C++ involve specific rules and conventions. Knowing how to implement and use the copy constructor correctly is essential for proper object copying.
Q: What is the syntax and usage of an assignment operator in C++?
A: The syntax and usage of an assignment operator in C++ also follow specific rules and conventions. Understanding how to implement and use the assignment operator properly is crucial for object assignment.
Q: When should a copy constructor be used?
A: The copy constructor is typically used when an object needs to be initialized as a copy of another object. Knowing when to use the copy constructor is important for efficient and safe programming.
Q: When should an assignment operator be used?
A: The assignment operator is commonly used when an object needs to be assigned the value of another object. Understanding when to use the assignment operator is crucial for proper object manipulation.
Q: Can you provide an example of a copy constructor in C++?
A: To illustrate the usage and differences between the copy constructor and assignment operator, let’s look at an example that showcases the copy constructor in C++.
Q: Can you provide an example of an assignment operator in C++?
A: Continuing from the previous example, let’s explore an example that demonstrates the usage and differences of the assignment operator in C++.
Q: How can I understand the copy constructor and assignment operator in C++?
A: By now, you should have a solid understanding of the copy constructor and assignment operator in C++. Knowing their purpose and differences is essential for effective object manipulation.
Q: What is the distinction between the copy constructor and assignment operator in C++?
A: The distinction between the copy constructor and assignment operator lies in their usage and purpose. Understanding this distinction is crucial for correctly managing object copying and assignment in C++.
Q: Can you explain the difference between the copy constructor and assignment operator in C++ with examples?
A: To further clarify the differences between the copy constructor and assignment operator, let’s explore some specific examples that highlight these distinctions.
Q: How does memory management differ between deep copy and shallow copy in C++?
A: Proper memory management is crucial when dealing with object copying in C++. Understanding the difference between deep copy and shallow copy is essential for avoiding memory-related issues.
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What's the difference between assignment operator and copy constructor in C++?
The Copy constructor and the assignment operators are used to initialize one object to another object. The main difference between them is that the copy constructor creates a separate memory block for the new object. But the assignment operator does not make new memory space. It uses reference variable to point to the previous memory block.
Copy Constructor (Syntax)
Assignment operator (syntax).
Let us see the detailed differences between Copy constructor and Assignment Operator.

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An assignment operator is used to replace the data of a previously initialized object with some other object's data. A& operator= (const A& rhs) {data_ = rhs.data_; return *this;} For example: A aa; A a; a = aa; // assignment operator You could replace copy construction by default construction plus assignment, but that would be less efficient.
Copy constructor and Assignment operator are similar as they are both used to initialize one object using another object. But, there are some basic differences between them: Consider the following C++ program. CPP #include <iostream> #include <stdio.h> using namespace std; class Test { public: Test () {} Test (const Test& t) {
It copies an existing object to a newly constructed object.The copy constructor is used to initialize a new instance from an old instance. It is not necessarily called when passing variables by value into functions or as return values out of functions. The assignment operator is to deal with an already existing object.
The fundamental difference between the copy constructor and assignment operator is that the copy constructor allocates separate memory to both the objects, i.e. the newly created target object and the source object. The assignment operator allocates the same memory location to the newly created target object as well as the source object.
Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator= (const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.
Copyconstructor means it creates a new object and copies the contents from another exist object and assignment operator copies the contents from one existing object to the already existing object. So ultimately both are copying the contents from one object to another then why we need both we can have only one right. c++ Share Follow
In the copy assignment operator, other can be constructor using a copy constructor or a move constructor (if other is initialized with an rvalue, it could be move-constructed --if move-constructor defined--). If it is copy-constructed, we will be doing 1 copy and that copy can't be avoided.
C++ handles object copying and assignment through two functions called copy constructors and assignment operators. While C++ will automatically provide these functions if you don't explicitly define them, in many cases you'll need to manually control how your objects are duplicated.
6. 7. template< typename T > swap ( T& one, T& two ) { T tmp ( one ); one = two; two = tmp; } The first line runs the copy constructor of T, which can throw; the. remaining lines are assignment operators which can also throw. HOWEVER, if you have a type T for which the default std::swap () may result.
The assignment operator is used. The copy constructor is only used when a new Point object is created. In practice, if you have a copy constructor you should have a copy assignment operator with a machting implementation. Other than that, I was wondering when we write our own copy constructors (ClassName (const ClassName &old_obj); or so).
In C++, assignment and copy construction are different because the copy constructor initializes uninitialized memory, whereas assignment starts with an existing initialized object. If your class contains instances of other classes as data members, the copy constructor must first construct these data members before it calls operator=.
/= operator − This operator first divides the current value of the variable by the value which is on right side and then assigns the new value to variable. Example on Assignment Operator Let's see an example of assignment operator. Here we are using the assignment operator to assign values to different variables.
A copy constructor is a member function that initializes an object using another object of the same class. In simple terms, a constructor which creates an object by initializing it with an object of the same class, which has been created previously is known as a copy constructor.
All of these C++ concepts' primary functions are to assign values, but the key distinction between them is that while the copy constructor produces a new object and assigns the value, the assignment operator assigns the value to the data member of the same object rather than to a new object. The key distinctions between assignment operator and ...
The main difference between them is that the copy constructor creates a separate memory block for the new object. But the assignment operator does not make new memory space. It uses the reference variable to point to the previous memory block. Copy Constructor (Syntax) classname (const classname &obj) { // body of constructor }
Copy Constructor vs Assignment Operator in C++ - TAE C++ Tutorial index
Copy Constructor: The assignment operator, =, notwithstanding, the statement creates a new object, p2, and the copy constructor builds it by copying an existing object, p. p0 = p; Assignment Operator: The assignment operator copies an existing object to another existing object. Any data stored in p0 is overwritten.
Solution 1. Clean up your code with better naming so the usage of "A" for a class name is very bad style. Use some word. And the same for the member "a". You also dont need to use a pointer for an int. That make the code much easier to understand. I miss the assigment of your a1 member in the. C++.
In the copy assignment operator, I need to reallocate memory (rather than just swap) because the initial memory allocation may have been for an array of a different length (a shorter length being the catastrophic problem). ... Exception Thrown Here, but Memory leak without this! //now the same as the copy constructor k = rhs.k; Arr = (int32 ...
VDOMDHTMLtml> Difference Between Copy Constructor And Assignment Operator In C++ #183 - YouTube Copy Constructor Vs Assignment OperatorIt is an overloaded constructor. It is a...
Difference Between Copy Constructor and Assignment Operator Differences Between Initialization and Assignment in C++ What is Copy Constructor in C++? Creating exact copies of objects from the same class can be a time-consuming process. However, with a copy constructor, you can do this easily.
Key Takeaways What is a Copy Constructor in C++? What is an Assignment Operator in C++? Key Differences Between Copy Constructor and Assignment Operator Object Copying: Deep Copy vs Shallow Copy Syntax and Usage: Copy Constructor Syntax and Usage: Assignment Operator When to Use Copy Constructor When to Use Assignment Operator
The Copy constructor and the assignment operators are used to initialize one object to another object. The main difference between them is that the copy constructor creates a separate memory block for the new object. But the assignment operator does not make new memory space. It uses reference variable to point to the previous memory block.